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Overview

Remo - Remote Runtime Editor for Unity

Remo – Remote Runtime Editor for Unity WEBSITE - DOCUMENTATION - DISCORD Remo is a powerful debug tool that allows you to inspect your game after deployment on a device, enabling extensive tests on the fly. You can explore your entire scene, view and edit Ga...

Quick Setup Guide

Remo - Remote Runtime Editor for Unity

Requirements: - Unity > 2022.3.11f to 6000.1.*f Remo requires a Unity version newer than 2022.3.11f and up to 6000.1.*. Version older or newer than the ones listed may works but are not officially supported at this time. - EditorCoroutines Remo requires th...

Roadmap - Upcoming Changes

Remo - Remote Runtime Editor for Unity

Upcoming 1.1.0 RELEASE:[BUG FIXES]  [FIX] - Hierarchy window not showing GameObjects path on selection [FIX] - Remote Server may still initialize on non development build if RemoServer prefab is present, regardless of 'Allow on Non-Development build' [FIX...

Troubleshooting

Remo - Remote Runtime Editor for Unity

By default Remo make use of PlayerConnection to establish a connection between Editor and Player. You may refer to this Unity official guide if you did not changed the default network mode. This troubleshooting guide is suitable if you are instead using the a...

PlayerConnection vs Http Connection

Remo - Remote Runtime Editor for Unity

By default, Remo uses the same protocol used by Unity for handling connection between Editor and the Player by Profiler and Console window. This is called PlayerConnection / EditorConnection and provides the most stable and hassle free method for establish a d...

Fix missing fields or properties

Remo - Remote Runtime Editor for Unity

In deployed Unity builds —  especially with IL2CPP — you may find that some fields, methods, or properties are missing or don't work. This usually happens because Unity strips unused code during compilation to reduce build size. Why It Happens Unity’s code s...