PlayerConnection vs Http Connection
By default, Remo uses the same protocol used by Unity for handling connection between Editor and the Player by Profiler and Console window. This is called PlayerConnection / EditorConnection and provides the most stable and hassle free method for establish a direct connection.
You can alternatively switch to a Http Connection by clicking the network icon.
Here a comparison between the different methods:
PlayerConnection |
Http Connection |
|
Stability | Generally more stable, specially with local USB connection | Less stable |
Setup | Works out of the box | Requires handling ip addresses manually, and additional configurations in some cases (e.g with Android Simulator) |
Availability | Not available in NON development build | Can be enabled in shipping build, if needed |
PlayerConnection window: | Http Connection window: |
|
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in most cases, you may insert http://127.0.0.1:7575 (if your devices relies on the same network)
Remember to also enable the features in RemoServer prefab, by default both network mode are enabled to allowing switches network mode effortlessly.