Skip to main content

Quick Setup Guide

Requirements:

- Unity > 2022.3.11f to 6000.1.*f

Remo requires a Unity version newer than 2022.3.11f and up to 6000.1.*. Version older or newer than the ones listed may works but are not officially supported at this time.

- EditorCoroutines

Remo requires the official EditorCoroutines package from unity to work. 
This should be installed automatically if you got the asset from Unity Asset Store, and can be installed from Package Manager, if not already present.

Usage:

1 - Add 'RemoServer' Prefab to your main scene in your game. 

( The prefab is located in Assets/Plugins/CapyTools/Remo/Prefabs/RemoServer.prefab )

2 - Build a Development Build*, Run your Player and wait for initialization.

3 - Open Window/Remote Runtime Editor/Remote Hierarchy, and select your device address and port from the connection window

3ZUf89kPMTYEaQwA-screenshot-2025-04-10-212948.png

By default, Remo uses the same protocol used by Unity for handling connection between Editor and the Player for the Profiler and Console window (PlayerConnection) You can alternatively switch to an insicure Http Connection by clicking the network icon near the connection window. See 'PlayerConnection vs Http Connection' for a more detailed overview.

3 - Hit Refresh image.png

*To run Remo on a non-Development build see 'Run on a non-Development build' on Troubleshooting guide